

Staff controlled characters, known as experts, hosted weekly gatherings of players on Fridays - often awarding exclusive items for attendence.

CommunityĪlthough the majority of Petpet Park consisted of solitary play, eventually more options promoting a community were added.

Eventually, users were also given the option of buying a Petpetpet for their Petpet (similar to Neopets being given Petpets).Ī user in their Petpet's Garden. Achievements were also added that awarded badges for specific activities, such as harvesting so many berries from bushes in the Park. Later in the game's development homes and gardens were added that could be customised in a similar fashion to Neohomes on Neopets. Some of these games were versions of Neopets games, whilst some of the Park's games were eventually ported to Neopets in new forms.Ĭardcasters, one of the Games in Petpet Park. Users could also play a selection of flash games for the Park's currency - Park Points. Others, however, only lasted for the month and were themed to be seasonal or following a specific limited-time story (similar to a Neopets event or plot). Some of these jobs were available forever. New jobs were typically released monthly. Primarily, these took the forms of quests, or jobs, issued by the Park's residents - consisting of finding specific items or talking to other non-player characters. Players could take part in a variety of activities in the Park. A limited chat system allowed communication when that happened. The only interaction players had with each other was when they met each other exploring the Park. Users could not resell items from shops, and all shops had an infinite stock unlike the Neopets restocking system. Unlike Neopets, the experience of Petpet Park was largely self-contained. Areas were gradually added for the first few years of the game's life - with some, like the University zones, being completely remade from their original forms in the process. Some locations were only available to those who paid for membership or purchased NC items. Locations ranged from a winter themed mountain to a tropical island. Players controlled their chosen Petpet as they explored the various zones of the Park. Whilst some of these clothes were available to all users, most were only available to either membership players (the Petpet Park version of premium), or those with Neocash.Īn example of Customisation in Petpet Park. Petpets could be created as either male or female, and as one of the same four base colours as Neopets (red, green, yellow, and blue).Īs a last part of joining, users could select a gift - themed clothing.Īs with Neopets, Petpet species could then be dressed up in clothes and painted a variety of different colours.
